VirtConomics
win real money
VirtConomics game tutorial
VirtConomics
is a simulator of a real savings that can be accessed with any browser.
No need to install additional programs on your computer to be played.
Upon registration, players become entrepreneurs, able to plan business
meetings, to engage in various companies to open their own companies,
earning money that can be converted into cash. Registration is absolutely FREE!join here
How can VirtConomics real money?In the game there are 3 virtual currencies: EUR, XAU (gold) and RON. You can earn USD through various activities (work, business meetings, incentives, selling products from their companies, etc..). To change RON EURO, first you have to buy XAU financial market, then buy Euros. EURO virtual currency can be changed in real euro at a rate of 1:1. Exchange rates are influenced by financial market sales / purchases of currency. You can retire from the game EURO real when you collect at least 20 euros virtual. On withdrawal, the withdrawal charge for 25% of the amount withdrawn, the fee covers player bonuses and commissions charged on transactions with real money.
How do I add funds VirtConomics?
To open your own company, you need virtual EURO. You can play the game loads Euro, paying cash. Rate is 1:1, ie, 1 Euro = 1 Euro virtual real. You can upload using different payment methods that you find in the menu Operations Euro, with the necessary instructions.
How can I withdraw money from VirtConomics?
You can retire from the game EURO real when you collect at least 20 euros virtual. On withdrawal, the withdrawal charge for 25% of the amount withdrawn, the fee covers player bonuses and commissions charged on transactions with real money. Withdrawals are made from the menu Operations Euro -> withdrawals.
What is the Influence?
Influence is the most important indicator of VirtConomics, 90% of revenue by referring to it. Influence consists of ENERGY, INTELLIGENCE and AGE. You can increase your influence, boosting your energy by eating food, drinks, buying a house or a suit, etc.., Increasing your intelligence by reading articles in local press, qualifying you in certain areas of activity by diplomas and the active in the game, boosting your age by 0.01 points automatically every 2 days (ie every six months a year in the game). In addition to higher incomes, a high level of influence will help convince other entrepreneurs in business meetings, they become your advocates, giving you a 15% of their income relative to your level of influence.
What is ENERGY?
Energy is an important indicator affecting the influence. This indicator can be increased by consumption of products that directly affects energy: food, beverages, houses, costumes. Energy decreases by 5% every hour or after work one day and 3% after each business meeting.
What is intelligence?
Intelligence is a very important indicator affecting the influence. This indicator can be increased by reading the local press (the more items have a better rating, the greater the more intelligent) or completion of training courses that you offer diploma qualifications in their fields. Intelligence drops by 5% every hour and 3% after each business meeting.
What is AGE?
Age is an indicator that affects the influence. This indicator increased by 0.01 points automatically every 2 days in the game. In other words, the actual in game six months, you virtually year old, and the State Budget will provide a substantial gift to each virtual birthday.
Restaurants and food
Food is a product that provides instant energy and can be consumed every 6 hours. Energy provided by food depends on its quality. Food is produced by Restaurants. To produce food, a restaurant needs a production license, an equipment manufacturing and meat.
Distilleries and Beverage
Drinks are products that provide instant energy and can be consumed every 24 hours. Energy drinks are offered depending on quality. Drinks are produced by distilleries. To produce beverages, distillery needs a production license, an equipment and grape production.
Clothes
The costumes are products that provide energy. Energy is provided by costume according to their quality and increase slowly over 24 hours. For example, if you own a suit as 20, get 20 points of energy within 24 hours (ie 20/24 energy points per hour). The costumes are valid for 30 days, after that wear and need replacing.
Houses
Houses are products that provide energy. Energy is provided by case depending on their quality and increase slowly over 24 hours. For example, if you own a house as 20, get 20 points of energy within 24 hours (ie 20/24 energy points per hour). Houses do not wear out. You own several houses, but you can move in only one.
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